


smoke of the afterburner is renderet on the right side of the airplain.Crimson Skies: High Road to Revenge is set in an alternate time line in the 1930's where the US has broken apart into separate countries and the majority of the ground travel between them has been decimated. Game is Playable with low fps betwen 1 to 10 fps. Main menu background and loading screens (Other than the pre-main menu loading screen) does not render. Game does not render any models or environments, only menu/hud elements and the skybox. Use render resolution: 1x native (1280x960) Use render resolution: 1x native (640x480) You nead to have 2x the Display Resolution: of your Render Resolution: all resolutions higher will have no Problem
but on Default Settings the Emulator just renders the left half of the Screan (player arcraft is being cut in 2, left half is showing right half is not renered) after testing i have found out that all resolutions below 2x of the wide of render resolution: will be rendered wrong. Menu and Videos are working and the Game is playable. Without it, the game behaves exactly the same except at normal speed (not framerate) Use all cores, Disable pixel shaders, and Skip RDTSC patching are enabled, however this only seems to unlock the game speed. Game seems to work fine otherwise, including sound. It would freeze occasionally, though this seems to be triggered by switching windows on my computer, so possibly an emulator issue.

"Looking" up increases the framerate drastically. Framerate hovers around 4-5 fps in-game on Ryzen 5 1600/16gb ram/1080ti, but changing process affinity for cxbx to realtime bumps it up to 7. In-game, only the HUD and Skybox are visible, no models or environment is rendered. Black loading screen with visible spinning loader after loading a game. Menus work fine besides the background of the main menu, which has the "hall of mirrors" effect. (Originally wrote this as it's own post, but someone told me to reply here instead.) Description
